

When you click the stone in your inventory, you will be transported directly to the time-space.

You can enter them in a group or on your own, although some time-spaces can only be entered alone. A time-space consists of multiple, connected maps and can be entered via a time-space stone. You have to complete these to progress in the main quest. The spare weapon is used for Dark Gunner.An important component of the main quest are the time-spaces (TS). The Spell Gun requires MP in order to work. Skill Effects: 100% chance to cast blind(Ranged attack is not allowed for 7 seconds)ĭescription: Saves up magic power for the next attackĪ Sorcerer's spare weapon is it's Spell Gun. Skill Effects: 100% chance to cast sleep: (no attack is allowed, unable to move for 7 seconds)ĭescription: Makes the target blind for a few seconds, making far range attacks impossible Skill Effects: Teleport a distance of 8 cellsĭescription: Makes the target fall asleep, stopping movement and attacks. Skill Effects:Magic attack +200, fire element +500ĭescription: Teleports to an area at a certain distance

Skill Effects:Ranged attack +200, fire element +150ĭescription:Created a column of fire, dealing damage to enemies *1), Increase fire element resistance +5ĭescription: Shoots, explosive magic bullets with a spellgun dealing damage to enemies Skill Effects:100% chance to cast freezing shield(Increase ranged defense power: (Caster Lv. Skill Effects: 100% chance to cast light of protection(Increase all defense power: (Caster Lv./2), Increase dark element resistance +10 for 300 seconds)ĭescription: Shoots several magic missiles at a time, dealing higher damageĭescription: Reduces damage from long range attacks Skill Effects: 100% chance to cast recovery aura: Recover HP every 2 seconds(Caster Lv *3) for 30 seconds]ĭescription: Creates a protection of light that reduces damage dealt to all party members Skill Effects:Magic attack +250, 70% chance to blackout targetĭescription: Recovers HP of you and party members for some time Skill Effects: Converts target's HP(Caster Lv. Skill Effects: Ranged attack +230, light element +100 Skill Effects: Magic Attack Power +150, Water Element +200ĭescription: A stronger magic bullet that increases spellgun's power="font-weight:> Skill Effects: Magic attack +200, Water Element +150ĭescription: Creates a whirlwind, dealing damage to enemies Skill Effects: Magic attack +200, fire element +150ĭescription: Magic attack using ice bolts 75+ (to obtain it in the raid Draco from a raid box)ĭescription: Basic long range attack using a spellgunĭescription: Magic attack using fire bolts Since it's attacks are magical, they never miss the enemy target while as the Swordsman and the Archer attacks miss due to being physical. The Sorcerer also has AoE(Area of Effect) skills that deal a decent amount of damage and the ability to heal friendly targets. The Sorcerer deals magical damage through a wide range of base elemental skills and relies on fairies to deal even more damage. The Sorcerer's weapons are staves and spellguns. The Sorcerer, also known as the Magician, is the class specialized in spell casting and it deals a high amount of damaging magical attacks.
